Create Animated submit button using html css js (source code Availiable)

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In this Blog we Are going to create Animated submit button using html css js

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SOURCE CODE

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>@codewith_muhilan</title>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.3/css/all.min.css">
    <style>
        @keyframes loading {
  0% {
    cy: 10;
  }
  25% {
    cy: 3;
  }
  50% {
    cy: 10;
  }
}
body {
  -webkit-font-smoothing: antialiased;
  background-color: #000000;
}

canvas {
  height: 100vh;
  pointer-events: none;
  position: fixed;
  width: 100%;
  z-index: 2;
}

button {
  background: none;
  border: none;
  color: #f4f7ff;
  cursor: pointer;
  font-family: "Quicksand", sans-serif;
  font-size: 14px;
  font-weight: 500;
  height: 40px;
  left: 50%;
  outline: none;
  overflow: hidden;
  padding: 0 10px;
  position: fixed;
  top: 50%;
  transform: translate(-50%, -50%);
  width: 190px;
  -webkit-tap-highlight-color: transparent;
  z-index: 1;
}
button::before {
  background: #1f2335;
  border-radius: 50px;
  box-shadow: 0 2px 5px rgba(0, 0, 0, 0.4) inset;
  content: "";
  display: block;
  height: 100%;
  margin: 0 auto;
  position: relative;
  transition: width 0.2s cubic-bezier(0.39, 1.86, 0.64, 1) 0.3s;
  width: 100%;
}

button.ready .submitMessage svg {
  opacity: 1;
  top: 1px;
  transition: top 0.4s ease 600ms, opacity 0.3s linear 600ms;
}
button.ready .submitMessage .button-text span {
  top: 0;
  opacity: 1;
  transition: all 0.2s ease calc(var(--dr) + 600ms);
}

button.loading::before {
  transition: width 0.3s ease;
  width: 80%;
}
button.loading .loadingMessage {
  opacity: 1;
}

button.loading .loadingCircle {
  animation-duration: 1s;
  animation-iteration-count: infinite;
  animation-name: loading;
  cy: 10;
}

button.complete .submitMessage svg {
  top: -30px;
  transition: none;
}
button.complete .submitMessage .button-text span {
  top: -8px;
  transition: none;
}
button.complete .loadingMessage {
  top: 80px;
}
button.complete .successMessage .button-text span {
  left: 0;
  opacity: 1;
  transition: all 0.2s ease calc(var(--d) + 1000ms);
}
button.complete .successMessage svg {
  stroke-dashoffset: 0;
  transition: stroke-dashoffset 0.3s ease-in-out 1.4s;
}

.button-text span {
  opacity: 0;
  position: relative;
}

.message {
  left: 50%;
  position: absolute;
  top: 50%;
  transform: translate(-50%, -50%);
  width: 100%;
}

.message svg {
  display: inline-block;
  fill: none;
  margin-right: 5px;
  stroke-linecap: round;
  stroke-linejoin: round;
  stroke-width: 2;
}

.submitMessage .button-text span {
  top: 8px;
  transition: all 0.2s ease var(--d);
}
.submitMessage svg {
  color: #5c86ff;
  margin-left: -1px;
  opacity: 0;
  position: relative;
  top: 30px;
  transition: top 0.4s ease, opacity 0.3s linear;
  width: 14px;
}

.loadingMessage {
  opacity: 0;
  transition: opacity 0.3s linear 0.3s, top 0.4s cubic-bezier(0.22, 0, 0.41, -0.57);
}

      .loadingMessage svg {
        fill: #5c86ff;
        margin: 0;
        width: 22px;
      }

.successMessage .button-text span {
  left: 5px;
  transition: all 0.2s ease var(--dr);
}

      .successMessage svg {
        color: #5cffa1;
        stroke-dasharray: 20;
        stroke-dashoffset: 20;
        transition:
        stroke-dashoffset
        0.3s ease-in-out;
        width: 14px;
      }

.loadingCircle:nth-child(2) {
  animation-delay: 0.1s;
}

.loadingCircle:nth-child(3) {
  animation-delay: 0.2s;
}


/* -- YouTube Link Styles -- */

#source-link {
  top: 60px;
}

#source-link > i {
  color: rgb(94, 106, 210);
}

#yt-link {  
  top: 10px;
}

#yt-link > i {
  color: rgb(219, 31, 106);

}

.meta-link {
  align-items: center;
  backdrop-filter: blur(3px);
  background-color: rgba(255, 255, 255, 0.05);
  border: 1px solid rgba(255, 255, 255, 0.1);
  border-radius: 6px;
  box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.1);
  cursor: pointer;  
  display: inline-flex;
  gap: 5px;
  left: 10px;
  padding: 10px 20px;
  position: fixed;
  text-decoration: none;
  transition: background-color 600ms, border-color 600ms;
  z-index: 10000;
}

.meta-link:hover {
  background-color: rgba(255, 255, 255, 0.1);
  border: 1px solid rgba(255, 255, 255, 0.2);
}

.meta-link > i, .meta-link > span {
  height: 20px;
  line-height: 20px;
}

.meta-link > span {
  color: white;
  font-family: "Rubik", sans-serif;
  transition: color 600ms;
}

    </style>
</head>
<body>
    <button id="button" class="ready" onclick="clickButton();">
 
        <div class="message submitMessage">
          <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 13 12.2">
            <polyline stroke="currentColor" points="2,7.1 6.5,11.1 11,7.1 "/>
            <line stroke="currentColor" x1="6.5" y1="1.2" x2="6.5" y2="10.3"/>
          </svg> <span class="button-text">Submit</span>
        </div>
       
        <div class="message loadingMessage">
          <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 19 17">
            <circle class="loadingCircle" cx="2.2" cy="10" r="1.6"/>
            <circle class="loadingCircle" cx="9.5" cy="10" r="1.6"/>
            <circle class="loadingCircle" cx="16.8" cy="10" r="1.6"/>
          </svg>
        </div>
       
        <div class="message successMessage">
          <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 13 11">
            <polyline stroke="currentColor" points="1.4,5.8 5.1,9.5 11.6,2.1 "/>
          </svg> <span class="button-text">Success</span>
        </div>
      </button>
     
      <canvas id="canvas"></canvas>
     
   
      <!--yt links of my page-->
      <a id="source-link" class="meta-link" href="https://t.me/+7yc_oGHnLJhlOWVl" target="_blank">
        <i class="fas fa-link"></i>
        <span class="roboto-mono">Join my Telegram</span>
    </a>

    <a id="yt-link" class="meta-link" href="https://www.instagram.com/codewith_muhilan/" target="_blank">
        <i class="fab fa-instagram"></i>
        <span>Follow me..❤</span>
    </a>

      <script>
        // ammount to add on each button press
       
      const confettiCount = 20
      const sequinCount = 10

      // "physics" variables
      const gravityConfetti = 0.3
      const gravitySequins = 0.55
      const dragConfetti = 0.075
      const dragSequins = 0.02
      const terminalVelocity = 3

// init other global elements
const button = document.getElementById('button')
var disabled = false
const canvas = document.getElementById('canvas')
const ctx = canvas.getContext('2d')
canvas.width = window.innerWidth
canvas.height = window.innerHeight
let cx = ctx.canvas.width / 2
let cy = ctx.canvas.height / 2

// add Confetto/Sequin objects to arrays to draw them
let confetti = []
let sequins = []

// colors, back side is darker for confetti flipping
const colors = [
  { front : '#7b5cff', back: '#6245e0' }, // Purple
  { front : '#b3c7ff', back: '#8fa5e5' }, // Light Blue
  { front : '#5c86ff', back: '#345dd1' }  // Darker Blue
]

// helper function to pick a random number within a range
randomRange = (min, max) => Math.random() * (max - min) + min

// helper function to get initial velocities for confetti
// this weighted spread helps the confetti look more realistic
initConfettoVelocity = (xRange, yRange) => {
  const x = randomRange(xRange[0], xRange[1])
  const range = yRange[1] - yRange[0] + 1
  let y = yRange[1] - Math.abs(randomRange(0, range) + randomRange(0, range) - range)
  if (y >= yRange[1] - 1) {
    // Occasional confetto goes higher than the max
    y += (Math.random() < .25) ? randomRange(1, 3) : 0
  }
  return {x: x, y: -y}
}

// Confetto Class
function Confetto() {
  this.randomModifier = randomRange(0, 99)
  this.color = colors[Math.floor(randomRange(0, colors.length))]
  this.dimensions = {
    x: randomRange(5, 9),
    y: randomRange(8, 15),
  }
  this.position = {
    x: randomRange(canvas.width/2 - button.offsetWidth/4, canvas.width/2 + button.offsetWidth/4),
    y: randomRange(canvas.height/2 + button.offsetHeight/2 + 8, canvas.height/2 + (1.5 * button.offsetHeight) - 8),
  }
  this.rotation = randomRange(0, 2 * Math.PI)
  this.scale = {
    x: 1,
    y: 1,
  }
  this.velocity = initConfettoVelocity([-9, 9], [6, 11])
}
Confetto.prototype.update = function() {
  // apply forces to velocity
  this.velocity.x -= this.velocity.x * dragConfetti
  this.velocity.y = Math.min(this.velocity.y + gravityConfetti, terminalVelocity)
  this.velocity.x += Math.random() > 0.5 ? Math.random() : -Math.random()
 
  // set position
  this.position.x += this.velocity.x
  this.position.y += this.velocity.y

  // spin confetto by scaling y and set the color, .09 just slows cosine frequency
  this.scale.y = Math.cos((this.position.y + this.randomModifier) * 0.09)    
}

// Sequin Class
function Sequin() {
  this.color = colors[Math.floor(randomRange(0, colors.length))].back,
  this.radius = randomRange(1, 2),
  this.position = {
    x: randomRange(canvas.width/2 - button.offsetWidth/3, canvas.width/2 + button.offsetWidth/3),
    y: randomRange(canvas.height/2 + button.offsetHeight/2 + 8, canvas.height/2 + (1.5 * button.offsetHeight) - 8),
  },
  this.velocity = {
    x: randomRange(-6, 6),
    y: randomRange(-8, -12)
  }
}
Sequin.prototype.update = function() {
  // apply forces to velocity
  this.velocity.x -= this.velocity.x * dragSequins
  this.velocity.y = this.velocity.y + gravitySequins
 
  // set position
  this.position.x += this.velocity.x
  this.position.y += this.velocity.y  
}

// add elements to arrays to be drawn
initBurst = () => {
  for (let i = 0; i < confettiCount; i++) {
    confetti.push(new Confetto())
  }
  for (let i = 0; i < sequinCount; i++) {
    sequins.push(new Sequin())
  }
}

// draws the elements on the canvas
render = () => {
  ctx.clearRect(0, 0, canvas.width, canvas.height)
 
  confetti.forEach((confetto, index) => {
    let width = (confetto.dimensions.x * confetto.scale.x)
    let height = (confetto.dimensions.y * confetto.scale.y)
   
    // move canvas to position and rotate
    ctx.translate(confetto.position.x, confetto.position.y)
    ctx.rotate(confetto.rotation)

    // update confetto "physics" values
    confetto.update()
   
    // get front or back fill color
    ctx.fillStyle = confetto.scale.y > 0 ? confetto.color.front : confetto.color.back
   
    // draw confetto
    ctx.fillRect(-width / 2, -height / 2, width, height)
   
    // reset transform matrix
    ctx.setTransform(1, 0, 0, 1, 0, 0)

    // clear rectangle where button cuts off
    if (confetto.velocity.y < 0) {
      ctx.clearRect(canvas.width/2 - button.offsetWidth/2, canvas.height/2 + button.offsetHeight/2, button.offsetWidth, button.offsetHeight)
    }
  })

  sequins.forEach((sequin, index) => {  
    // move canvas to position
    ctx.translate(sequin.position.x, sequin.position.y)
   
    // update sequin "physics" values
    sequin.update()
   
    // set the color
    ctx.fillStyle = sequin.color
   
    // draw sequin
    ctx.beginPath()
    ctx.arc(0, 0, sequin.radius, 0, 2 * Math.PI)
    ctx.fill()

    // reset transform matrix
    ctx.setTransform(1, 0, 0, 1, 0, 0)

    // clear rectangle where button cuts off
    if (sequin.velocity.y < 0) {
      ctx.clearRect(canvas.width/2 - button.offsetWidth/2, canvas.height/2 + button.offsetHeight/2, button.offsetWidth, button.offsetHeight)
    }
  })

  // remove confetti and sequins that fall off the screen
  // must be done in seperate loops to avoid noticeable flickering
  confetti.forEach((confetto, index) => {
    if (confetto.position.y >= canvas.height) confetti.splice(index, 1)
  })
  sequins.forEach((sequin, index) => {
    if (sequin.position.y >= canvas.height) sequins.splice(index, 1)
  })

  window.requestAnimationFrame(render)
}

// cycle through button states when clicked
clickButton = () => {
  if (!disabled) {
    disabled = true
    // Loading stage
    button.classList.add('loading')
    button.classList.remove('ready')
    setTimeout(() => {
      // Completed stage
      button.classList.add('complete')
      button.classList.remove('loading')
      setTimeout(() => {
        window.initBurst()
        setTimeout(() => {
          // Reset button so user can select it again
          disabled = false
          button.classList.add('ready')
          button.classList.remove('complete')
        }, 4000)
      }, 320)
    }, 1800)
  }
}

// re-init canvas if the window size changes
resizeCanvas = () => {
  canvas.width = window.innerWidth
  canvas.height = window.innerHeight
  cx = ctx.canvas.width / 2
  cy = ctx.canvas.height / 2
}

// resize listenter
window.addEventListener('resize', () => {
  resizeCanvas()
})

// click button on spacebar or return keypress
document.body.onkeyup = (e) => {
  if (e.keyCode == 13 || e.keyCode == 32) {
    clickButton()
  }
}

// Set up button text transition timings on page load
textElements = button.querySelectorAll('.button-text')
textElements.forEach((element) => {
  characters = element.innerText.split('')
  let characterHTML = ''
  characters.forEach((letter, index) => {
    characterHTML += `<span class="char${index}" style="--d:${index * 30}ms; --dr:${(characters.length - index - 1) * 30}ms;">${letter}</span>`
  })
  element.innerHTML = characterHTML
})

// kick off the render loop
window.initBurst()
render()
      </script>
</body>
</html>



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